![]() If the popularity is high and the customer is rich, both boni will add up, so prices will increase by 40% of the base price, so effectively by 150/110=36,3% of the listed MaxPerfect value or by 155/115=34,7% of the listed Ma圎xpensive value.If the customer is rich, the MaxPerfect and Ma圎xpensive Prices will increase by 15% from the base price, so effectively by 125/110=13,6% of the listed MaxPerfect value or by 130/115=13,0% of the listed Ma圎xpensive value.If the popularity is high, the MaxPerfect and Ma圎xpensive Prices will increase by 25% of the base price, so effectively by 135/110=22,7% of the listed MaxPerfect value or by 140/115=21,7% of the listed Ma圎xpensive value.if the popularity is low, the base price will decrease by 25%.popularity for an item will increase after a few runs, if you don't sell that item between these runs.popularity for an item will decrease, if you sell that item with an expensive price or if you sell to much of it.popularity can be low, neutral or high, a glass (cool) showcase will effectively increase the popularity by one level before it is applied to the price.Price modifiers: popularity, coolness and richness the Ma圎xpensive price is 15% higher than the base price.the MaxPerfect price is 10% higher than the base price while the MinPerfect price is 10% lower.Instead the different prices are calculated from it. I didn't actually put that into the price lists, because it's not used directly. These values represent the notebook values, they can vary depending on popularity, on the coolness of the showcase and on customer richness. Moonlighter Perfect Prices (w/popularity and rich) Doesn't include Between Dimensions DLC. Price_Ma圎xpensive: maximum price for buyers to buy, above that is too expensive Price_MaxPerfect: maximum price for buyers to be happy, above that you're selling expensive Price_MinPerfect: minimum price for buyers to be happy, below that you're selling cheap So the name and culture are obvious, the tier is some of indicator for value in general.
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